Case Room #16
Last Train from Lantern Vale
Case master: Arthur Pell
Mission details
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- Get out
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- Median time
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You stayed late to help fold the display cloths after a local charity match at Lantern Vale Ground, a wholly fictional London stadium. The staff have cleared the public concourse, and the gallery's playful visitor door is still on its end-of-day challenge setting. A handwritten note from the gallery host promises that finishing the match archive and pennant replay will release the door. The last train home is approaching; this time the mission really is to get out. Nothing here depicts a real club, stadium plan, or security procedure.
Mission objective
Complete the gallery's two match-day records and leave the stadium through the visitor door before the last train.
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